12/10/2023 0 Comments Star trek online best t6 ship 2022![]() I have used his advice and build he shared with me from 2013 up until Dec 2018. He then spend about an hour sharing and giving me such sound advice (pros/cons of his build etc etc). I was still quite a Newbie and wasn't really an active member of the fleet I was in (didn't know how useful fleet gear/ships were yet).Īnywho, one random day grinding this and that doing TFO's I stumbled into a player who was pwning it in a ship that I've never seen before. Then an even worse ship the T6 y'Gokor Tactical Command Battlecruiser. Around the end of 2012 I made 2 ill-advised purchases with some $$, I bought a T5 Bortasqu' War Cruiser. ![]() I've played KDF (Tactical) since I hit level 35 with my Fed toon back in March 2010 and could play KDF (love their dirty, messy, and deadly ships). What color/favor damage type do you want to kill your enemies with? with or without Torps/Mines?Īre you wanting small craft to do the heavy "lifting" in combat for you? What weapon types are you interested Beams or Cannons. What playstyle do you see yourself using? I believe rewording your line of questioning should yield you more of the answers you seek.įirst off, a ship is more like the "framework" that holds the piece of "Art" (Player Build) so that your enemies can See, Fear and then Die from it's glaring Pew-Pew, Boom Boom long time. "What's the best "X" or "Y" ship or weapon damage type?" has always been and will be until the end of times a question(s) which the "answer" to is very very "Subjective". They don't reset unless you are destroyed and your allies are no longer in range (> 10KM), or you are cloaked too long and your allies are no longer in range. In the updated missions, you get allies who work besides you (K'Men, Kahless, Kagren.), so even when cloaked, they will keep the enemies from dropping out of red alert so you can cloak in the middle of a fight and position yourself. Wouldnt the enemy "reset" if you cloak in the middle of a fight? I plan to use energy weapon type when i find a ship. Typically taking on a hard target is just that, it takes a while to take out, but with the experimental weapon, battle cloak, ambush buff, cannons, boff abilities going and ready to fire on the backside of a hard target, decloak and watch it melt in less than a second! Okey, that is nice to know thanks. The clearer your vision for its performance and overall capabilities, the easier it is to match you up with your future spaceship BFF.Originally posted by Xautos:that t6 ship that you are rewarded after assassinating the second target on the KDF recruitment is actually a pretty good starting point once you arm it correctly and have the right boffs in place. There often is a "best ship" but only if you can declare specifically what you're looking for a ship to do. All science ships are similar, but there's a reason the Eternal is generally considered the best of 'em (two temporal hybrid seats, molecular reconstruction for the support config's exotic buffs, etc). While gear and boffs will fill in the slots, they need the right slots to fill to create the performance you're going for, and not all ships provide it to the same degree. specifically the console and seating layouts (including placement and type of hybrid seating in t6 ships) as well as the special mechanics associated with ship "type" that you mentioned (such as pilot maneuvers). I find the ship has a lot to do with overall performance. ![]() Everything else comes from your equipment, weapons, consoles, traits, boffs, doffs, etc. base speed/hull, traits, specials like Intel/Command/Pilot). It only defines the "frame" to make your build (ie. Początkowo opublikowane przez Vellari:Just to be clear, the ship itself has very little to do on how it performs.
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